![]() The developers probably could have made these encounters a little more challenging, but they are still plenty of fun, even for someone two decades older than the target audience. Later levels include a bare-knuckle brawl with a Pacosaurus Rex, jumping among asteroids while battling a large alien UFO, and an epic table-tennis inspired dual. ![]() For example, the first world ends with Pac-Man consuming a pellet that grows him to the size of a building so he can do battle with a giant robot. The games five worlds each end in a unique, multi-part boss fight that are a blast to play and a pleasure to behold. The change I most enjoyed is the vast improvement to the boss fights. Furthermore, the types of obstacles have been expanded to take better advantage of the various powers I especially liked the rock pellet areas that pretty much have you playing on a pinball board. This constant rotation of powers and obstacles helps the game’s pacing and lends a greater feeling of variety. ![]() Once you get through the first few worlds, you will rarely find yourself playing as Pac-Man in his base form and constantly switch powers as the game throws different obstacles in your path. The previous game would devote almost entire levels to certain powers, but this game places a greater emphasis on switching up between powers over the course of each level. Finally, the bouncy pellet lets Pac-Man jump higher, wall jump, and slam into the ground to break certain crates and bounce of springs.Īll of these powers were in the last game, but their use has been expanded and the game puts a much greater emphasis on using them. The rock pellet turns Pac-Man into a large spherical stone, thus turning the game into something more reminiscent of Marble Madness or Super Monkey Ball. ![]() The metal pellet gives Pac-Man magnetic powers which allow him draw in distant foes, and stick to certain metal platforms regardless of its orientation. The chameleon pellet gives Pac-Man a sticky, extendable tongue that can be used to stick to, and swing from particular poles to cross certain gaps. Ice pellets allow our hero to freeze enemies and obstacles, either to defeat them or to create new platforms. Fire pellets gives Pac-Man the ability to throw fire balls that stun enemies and to glide on what equates to a flying fire surfboard. The various power-ups are activated by consuming fire, ice, chameleon, metal, rock, or bouncy pellets. In his normal form, Pac-Man has the usual repertoire of jumps, double jumps, and basic attacks, which is a lunging bite move used to devour ghosts. The game is a fairly traditional third person platformer with a core set of moves along with several power-ups that shake things up. The core gameplay mechanics will be instantly familiar to anyone who played last year’s Wii U version, but they are put to better use this time around. Altogether, I think it does a better job of offering a higher quality experience that is more true to the show than last year’s game. The experience is helped by strong voice acting that fits the tone and energy of a good kid’s show and a script that has a few legitimate, if not somewhat juvenile, laughs. The visuals throughout cut-scenes and gameplay are also quite good looking, well animated, and colorful. The plot falls well short of matching Shakespeare, but it does a good job of moving the game along and I could easily see it serving as the story for an episode. Pac-Man and the Ghostly Adventures 2 is once again based on the kid-friendly TV series, now in its second season, so a familiarity with the source material helps with overall enjoyment, but this iteration does a better job of standing on its own. Thankfully, the end result is similarly enjoyable. The 3DS version from last year was its own experience, opting for 2D side-scrolling action instead of the 3D adventure offered in its home console brethren, but this year it is a much more similar experience. I had the opportunity to review the Wii U version of last year’s Pac-Man and the Ghostly Adventures and it proved to be a surprisingly enjoyable experience.
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